Hello, If you have to model a face. And you have only one image what you have to model. How do you approach this? I have a image from what i want to model a character face, I have similar but not same side view image. How would you recommend modeling in this case? Try to find similar expression face side view?
Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?
Hello everyone, Currently I'm working on model of space gate. It has limit of poly about 70k, 2 sets of 4096 res textures(albedo, nm and spec). I decided to make combined model, one solid model of gate frame and one branch like model which will be cloned to 5 instances in game engine. I've done 2 sets of nm textures and…
Hello,I really love the bard followers and decided to make 3d models of one of them. Based on original concept by Chris Campbell https://www.artstation.com/artwork/lRKqxz. Would love any feedback, the major concerns I have is the right hand and how it can combine with the arm to be more smooth and how to make this model…
Hi everyone. I don't know how well this is going to work but we will see. Recently I've been trying to modeling various things for practice. But I found a little bit of a problem. When I'm ready to pick something new to model... I shy away from anything that is too hard. Here are two examples of what I've modeled: Mailbox:…
I have an indie vampire game that is getting close to completion but all the models need to be redone (they are just not up to todays standards) There is a demo, screenshots, video and more info here: http://www.lasthalfofdarkness.com/bloodlust Need 1 male human model and 1 female human (with vampire teeth) model about…
Hey everyone! Been pretty stuck on how to solve this problem. Want to try make a character that could be used in film. Every tutorial I look at for film uses models that are SubD models and they create displacement maps in ZBrush. These aren't SubD models 🤔 They're kind of models with gross topo. The only way I can think…
Hi guys I'm having a workflow issue. I unwrapped my model in 3-D studio Max did A UV template ,sent it to Photoshop, set up my texture brought it, back checked it in Max to make sure it was lining up on the model everything looked great. I exported my model to Z brush imported as a OBJ tried to apply that texture to the…
Hey Guys, I have a simple question: I created a Head in Zbrush and textured it in Maya (Displacement and all taht stuff). Now when I export my Model from Maya as an OBJ and modify my Model in Zbrush (Make my Model Smile for example) and import it back to Maya AND then apply my Skin Shader (with all the displacements), is…
Is there a texture sheet generator for 3D models? Basically I want to find or get one of my workmates to create an app that I can put a collection of models with unique non tiling uvs into and it then merges all those models together and packs their uvs fairly neatly onto one texture sheet and then separates out all your…