Hey everyone!
Been pretty stuck on how to solve this problem. Want to try make a character that could be used in film. Every tutorial I look at for film uses models that are SubD models and they create displacement maps in ZBrush. These aren't SubD models 🤔 They're kind of models with gross topo. The only way I can think of is doing the game model workflow. Retopo + bake normals. Is that crazy for film? I feel it'd just rig a lot better than if it I were to UV it as it is now.
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Replies
For a film you wouldn't necessarily paint the whole mesh - for the armband you could use tiling textures combined with edge based shader masks to add wear and tear. You'd probably paint the skin texture using something like Mari.