Hi. i need advises for modeling details for this shoe : i am modeling the shoe in 3dsmax. my model is almost complete. but i need to know, how could i model those holes in the black areas surrounded by white areas. seems a little bit complex to me. i have tried path deform modifier but in some situations like the middle i…
Hello, I would like to know if a high poly model is necessary when creating a realistic game asset, especially in the game industry. I ask this because high poly modeling can be very time consuming and I haven't had much success with normal map baking thus far for complex models where xnormal doesn't get small details like…
Hello, ive always had difficulties with this specific workflow. so lets say my goal is to have a low poly model and to bake some normals and AOs. i'll provide an image: so lets say im modeling this pillar/bridge shape that i will eventually extrude. ive started it out with model A which has 10 more tris than if i were to…
Making models using video as the reference. ======================================================================== VideoTrace: Rapid interactive scene modelling from video VideoTrace is a system for interactively generating realistic 3D models of objects from videomodels that might be inserted into a video game, a…
I was wondering.. why isn't there any model viewer for the iPhone / iPod Touch?. I know it's not the best screen to view models, because it's very small, but it's portable, you have internet access and can move the models around, rotate and zoom-in/out very easily. I know there's an OBJ model exporter but it works a bit…
I'm currently in the process of learning Maya LT and I'm doing OK but my efficiency is WAY down compared to how I work in Blender. I guess I'm not as familiar with strictly polygon modeling, since in blender I'm able to draw lines of edges freely. Which lets me make forms pretty quickly. I also have a few issues with Maya…
Greetings! Need a modeler/texture artist(s) to produce/texture several industrial models for a relatively indoors setting(some natural lighting) please pm me or contact me via expendable.savior@gmail.com 1. repainting and scaling this model was previously worked on and a .fbx exists http://puu.sh/jCHBH/046e059dd7.jpg…
The Challenge Promode team are looking for some talented modellers to produce a small quantity of high-grade Quake 3 models and assets. The project offers the chance to work with a long established mod team and create assets that will get seen and used by a wide player base. We're looking for at least four player models to…
Hi. My name is Forest Meador, and I am a senior at the Art Institute of Dallas. I have just under a year left in school, and would like to get some feedback on the models that I am currently working on for some of my classes. This quarter I was taking an advanced modeling class that focused more on the completion of prop…