hey i think its about time i start a wip thread of my own ive been asked to make 4-5 generic humans with a tri count between 2k and 3k. the normal maps will be switched around to give even more variation. this is a slightly chubby male model with a bald head this is an average sized male. it has baseball cap, bald head and…
hello all I haven't released a SDK for a while so I though that could be a good idea this design is highly inspired by PN03 (Capcom) and the original Slash quake 3 Arena model for the "hover blades" here are some ref pics: http://www.planetquake.com/quake3/q3aguide/bots/slash.jpg…
Hey guys, I am not really a modeler and definitely not an animator, but I am determined to replace the player model. I am reading the documentation. I figured the easiest way would be to open the Agent.max included in the CE3DOC and duplicate the agent folder in Game/Objects/characters. Then I import my model into the…
I’m working on a game that involves a spaceship that can be exited and entered. Basically I modeled the outside and now I will be working on the interior. My first question is how I should model the walls, should I model the floor as one giant piece and then the side walls as one piece and finally the roof as one piece?…
Hi there, I am fairly new to Zbrush and I've been working on this model for the last couple of weeks (model is still WIP). Model is currently at 1 million polygons and the body is still a dynamesh as I will be adding the details after I pose the character (other items are subtools, some dynamesh, some subd). What I would…
Hi all, 3D modeling is hot and getting hotter day by day. Is an online 3D modeling tool something you could use? We're working hard to create a free web-based 3D modeling application called DeleD Designer. It is meant for 3D modellers looking for an easy-to-use online 3D editing app. No animation, no rendering, just solid…
Hiya, I am somewhat confused when it comes to the process of modelling assets for games. I know that some people model things in Zbrush (or similar programmes) and then bake that on to a low poly version of the model, but the thing that I am not sure of is in which order everything is supposed to go? Is the model made…
So I wanted to start a thread for artists who are open to making items for other 3rd parties and organisations related to DOTA2. Things like Pro teams looking for a courier, or community websites and tournaments looking to partner with someone to make a couple of items or a set. This can be an easy place to link to if…
Eh, I signed up for a intro modeling with Maya class at a community college this Fall but might have to drop out because of my background actor gig throughout the rest of the year. And I am not sure if I am missing a lot because AFAIK they teach some basic character modeling, and not much of the hard surface modeling even…