Hope Everyone is enjoying there weekend! Here I'm working on a project for class that will be complete in roughly 3 weeks and some screenshots of the work as of this moment. I haven't had much time to post my earlier progress, but do have a PDF to show the progress of the project with notes of struggles I came across and…
Easy Triplanar Pro is a shader package that project texture on object without UV map. Use these triplanar surface shaders in Unity to easily texture objects beautifully without the need for skinning/UV-maps. Highlighted Features: ♠ No skin/UV map needed ♠ Selectable 1, 2 or 3 main texture ♠ Six projection direction ♠…
Hi PolyCount members! --*Go Down for latest posts*-- I'll be posting the progress of an unreal based project here. Feel free to give feedback, always welcomed! The project is based on this artwork made by a great artist named Alexander Chelyshev. I'll be adding my personal twists to the project while keeping the same…
Hey guys! I've recently switched over to Maya 2017, using LT mostly but I have the student version of the full software as well. In both versions, I get this nasty viewport bug in edit mode, shown in this gif. When I even hover my mouse over a face/edge/vertex, the viewport flickers in and out like so. It doesn't seem to…
Hello Jacob here, big fan of Last of Us and Naughty Dogs style. So i started making a Unreal Engine 4 scene based on the concept art made by John Sweeney. I'm two weeks in the project so starting this thread a bit late but some props are still left and then it´s vertex painting, lightning and all post process left, so tag…
Hi everyone. I'm getting ready to work on several small assets for a project, mostly consisting of just trash/ground clutter. I originally planned on packing everything on one texture map but thinking more on it, I'm starting to wonder if its really worth it verses having a separate small map for each item. None of the…
Hello folks, To try and keep a short back-story... I'm currently adapting to the opengl matrix palette extension (OpenGL ES 1.1 for Android) and working on "rigging" my model for animations. I'm not going for a particularly complex rig, hopefully having influence from only two "bones" per vertex, but I may go 3 if…
I've been having a problem with maya mirroring the weights on my model from one arm to the other. It just doesn't transfer. I tried some other mirroring tools but I cant get them to work. Is there anyway I can just copy the influence on each joint or vertex maybe and paste it over? Or maybe does anyone know of a good mel…
I'm working on a table, however I'm trying to make it perfect as far as topology. On the left side is what I started with and on the right is what I've been doing. I keep trying to find info about using triangles on flat planes and most resources say not to, or not to have long thin ones. What are your thoughts on…
Ok, my on going battle between 3dsmax and it's snapping tools continues. We were doing alright there and if I go back to Max9 it works how I thought it should, but I'm in 2009 now and theres a bit of a problem. To offer some examples of my issues and to show I'm not crazy (maybe just stupid) heres what's going on. It's…