Hellow everyone, My first topic here. It's my first project as amateur too. And i'm not english, so please excuse me my orthography. I made a background for my model in ZBrush and I want to export to Substance Painter. When i export the maps seems that all is good, but when i put in the mesh in Substance, it shows the…
Hi folks! I'm a game design student and this is my first thread on Polycount forums! I'm working on the first game character for my graduate demo reel. I've finished the modeling stage and going to jump into the game mesh stage. (I'M STUCK AT THIS STAGE :( ) The character will be rendered in Marmoset Toolbag. So my…
I'm experimenting with a "ship blowing apart" effect. I've chopped up the original object into some various pieces, with each piece being loaded into Cascade as a burst spawn with initial velocity and init mesh rotrate. Looks pretty much like what I'm after, with the exception of the rotation of each piece as it tumbles…
I'm wondering if there is a plugin for Max that will convert a mesh to convex shapes automatically. Basically draw edges along any face so long as its 90 degrees or less and close off each new shape automatically. There's a lot of engines out there that only allow for convex collision meshes. Something like this one be…
Hey Polycounter, So i'm working away making some light maps and all is going well until.... I get some crazy splodges of light all over my mesh. -I have upped the resolution to 1024 to be sure -Checked the light map for overlapping UV's -Re-packed them a couple of times to try out different layouts -applied a material to…
Hey guys I'm working with a modular building set in UE4 and its getting a little disorganized. I'm more familiar with Unity's prefabs. Essentially I want to make individual buildings that I can still append meshes to/ change materials/ edit. Blueprint seems to complicate this making it difficult to edit/ add meshes after…
Hello there, I'm currently doing some tests with ropes, I made an insert mesh which I UVed in Zbrush and created a curve to make a rope brush. Now each section's UVs are overlapping to save UV space, but when I bake the whole rope in SP I get these seams. There are no seams if I just unwrap the whole rope in one go, but…
Hello, I try to paint my mesh using polybrush in unity, but some of my meshes when I try to save composite mesh are turning into crap. What should I do?Help please... Here is mesh before saving: and after:
I'm a little confused by this, are you asking if you should have a base character mesh and apply clothing on top of the base mesh? Having two meshes like legs and pants representing the same thing seems like a waste. If you're going to have pants and shorts, then model the legs and the shorts together as a new "legs…
As i was trying to export mesh to texture it on Substance Painter. First i used obj. format file size, it was around 45 mb, after that when i exported it as fbx it came out as 14 mb; and i could not see any difference with the export in terms of result. Am i doing something wrong here, i dont understand how come such a…