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Cascade: Changing the rotation pivot on meshes?

polycounter lvl 12
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Cybergooch polycounter lvl 12
I'm experimenting with a "ship blowing apart" effect. I've chopped up the original object into some various pieces, with each piece being loaded into Cascade as a burst spawn with initial velocity and init mesh rotrate.

Looks pretty much like what I'm after, with the exception of the rotation of each piece as it tumbles away. You can tell the rotation pivot is not at the center of each piece. I'm assuming the rotation point is based on the 0,0,0 world location.

Is there any way to change that, by either the way I save the mesh pieces, or in Cascade itself?

Thanks

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