Hey Polycounter,
So i'm working away making some light maps and all is going well until....
I get some crazy splodges of light all over my mesh.
-I have upped the resolution to 1024 to be sure
-Checked the light map for overlapping UV's
-Re-packed them a couple of times to try out different layouts
-applied a material to all face material id's but no luck
Not sure why this is happening, I would much rather keep it one mesh rather than instance all the little bits
Has anyone had this issue before?
Here are some shots of the light map and the issue: