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When baking, it's shows the edge mesh with normsl maps.

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Hellow everyone,

My first topic here. It's my first project as amateur too. And i'm not english, so please excuse me my 
orthography.

I made a background for my model in ZBrush and I want to export to Substance Painter. When i export the maps seems that all is good, but when i put in the mesh in Substance, it shows the edges and polygons of the mesh, making lose quallity. 

Do you know what am i doing wrong?

1. My high poly background in ZBrush



2. My normal map (seems good to me, no rare things so far)




3. And then, in Substance Painter looks like this (ignore the character, has no maps on this shot):

I can clarely see the mesh in this shot. 

Do you know what's going on? Thank you so much for your time and help!

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