Experiential company looking for a freelance Unreal Engine pro to texture and light multiple Adidas stores ASAP for realtime concept presentation purposes. Majority of modelling will be supplied but modelling skills for additional elements would be a bonus. Please drop me an email if interested.
shape, somewhat Size: Definately Perspective in the model?: no. Just open up unreal ed 3 andlook at the first and third person models for each of the models. The third person are much lower poly, but keep the major shapes. Reminds me of the upgraded dispersion pistol from unreal 1
The company I'm working for is looking for Environment Artist to create beautiful locations for futuristic tank battles (see the tank example). You should be familiar with Unreal Engine 4. Please contact me with your portfolio and hour/month rates via PM, or send an e-mail to careers@digitaluniverseinteractive.com with…
Hi guys. I'm from 3AGAMES.I just finish a work for challenge PBR workflow.modeling in Zbrush and 3dsmax. All texture in substance painter. Thanks for Allegorithmic. Substance painter make my work much more efficient and high quality preview realtime. Here are the final screencapture from Unreal 4. Hope you like.
Unless Crytek's engine is licensed a whole lot more, you'd be better of just useing UnrealEd/UE3. It works great, and you'll find a lot of help. CE2 is cool, but the workflow is a bit slow IMO compared to UE3. In Unreal Engine 3 you can also enjoy using the node-based material editor, which can help you in several areas…
Hey guys, I just wanted to let everyone know about a new UE3 video that was just released called Unreal Kismet: An Introduction and Application. My good friend Rusty Sepmsrott worked hard on it for a while and its really amazing stuff. Any questions or concerns and let me know! more info: http://eat3d.com/kismet - Riki…
SKY GAME ART DUMP!!!!!Hey whats up guys over the weekend and 2 other friends partook (1 artist me, programmer, game play designer) in the unreal game jam where the theme was "the sky is the limit" so here is all the art i created for out game, check it out! all this work was done between Friday night and Sunday.
Hi. I'm wondering if any one has any idea hos this guy made this shader for the leaves: https://www.youtube.com/watch?v=M4OnmGRYIPs I'm guessing it can't be done in Speedtree. I made a shader in Unreal with double sided foliage. But I can't get that quality. What I used:…
Okay so I have a mesh that I have created in Max to import into UT2004 editor I have kept it in the grid It is at the origin I have reset the xform So I import the model as a static mesh in Unreal from the ASE format and then try and add it to the scene and for some reason it won't show up in the viewport even after I…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…