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Foliage Shader Unreal/speedtree

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swaterik vertex
Hi.

I'm wondering if any one has any idea hos this guy made this shader for the leaves:
https://www.youtube.com/watch?v=M4OnmGRYIPs

I'm guessing it can't be done in Speedtree. I made a shader in Unreal with double sided foliage. But I can't get that quality.
What I used:
https://wiki.unrealengine.com/Two-Si...liage_Material

In his video it seems like all the leaves gives individual shadows rather than the whole plane. Also his ambient Occlusion helps with that look.
So what are your thoughts?

Regards Erik

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  • Synaesthesia
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    Synaesthesia polycounter
    You can always try out my foliage shader if you'd like to play around with it. I didn't RMA-pack everything in this shader, but you could easily adjust it for channel-packed textures if you prefer.


  • swaterik
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    swaterik vertex
    Thx man!
    I will try and make it and see what results I can get. What Shading Model did you use btw?

    Also. The translucency texture, is that just an Phototshop adjusted version of the Albedo texture? 
  • Synaesthesia
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    Synaesthesia polycounter
    These are all Megascanned inputs - so they're directly derived from real-world data, including the actual translucent value being used as an image. You could probably finagle something by using the albedo and some level adjustments, or simple color parameters in UE4.

    The shading model should be translucent IIRC, with two-sided shading.
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