Hi.
I'm wondering if any one has any idea hos this guy made this shader for the leaves:
https://www.youtube.com/watch?v=M4OnmGRYIPs
I'm guessing it can't be done in Speedtree. I made a shader in Unreal with double sided foliage. But I can't get that quality.
What I used:
https://wiki.unrealengine.com/Two-Si...liage_Material
In his video it seems like all the leaves gives individual shadows
rather than the whole plane. Also his ambient Occlusion helps with that
look.
So what are your thoughts?
Regards Erik
Replies
I will try and make it and see what results I can get. What Shading Model did you use btw?
Also. The translucency texture, is that just an Phototshop adjusted version of the Albedo texture?
The shading model should be translucent IIRC, with two-sided shading.