*******Here is the answer : https://support.allegorithmic.com/documentation/spdoc/blocky-artifacts-appear-on-textures-in-the-viewport-172824435.html *****nope. not that. ^^^ Had to roll back graphics driver. Nvidia graphics card. That finally did the trick. Sorry, I don't know what to call this. I haven't been able to find…
Hi everyone! I apologize if there is a post about this somewhere else on here, but I couldn't find one so here I am. Thanks in advance for any light you can shed on my problem! I created a flashbang in 3DS Max, and made a high poly and a low poly model for it. I exploded the model so no two unique pieces are touching. Each…
I have Photoshop CC 2015.5.1 20160722.r.156 I have SUITE 2.2.2 Everything seems to connect, and operate normally until I hit either the NDO or DDO button, then they look pressed, but nothing else starts. No settings menu for either and does not operate as expected. I can launch 3DO, it complains that I don't have a good…
**It seems like the problem was the project created a 8bit file and the export was set to 16bit. No error message and the export says it was successful with the process below. Hello, I have been trying to export .tga files for UE4 with no luck. Every time I export Quixel stops at 30% and opens Photoshop save as in the…
I've been trying to learn how to unwrap and how to generate maps in Zbrush to use in DDO and I can't figure out why my ID map isn't applying to the model properly in DDO. In DDO, if I hold down to check my ID map on the mesh itself, everything is messed up. Below is a picture of my ID map along with the UV layout of the…
Greetings everyone! I'm a programmer and I've been trying to learn 3D for about a week now, I have been following a tutorial but I'm stuck at the baking part. For some reason I can't bake this mesh, only one part of the mesh gets skewed, and I'm struggling to figure out why. Everything else is baking smoothly, and after 2…
As per my normal workflow, I modelled a character in Zbrush, then took it into Maya for retop. Once the low poly was made, I then textured in Substance painter2. All well and done. Then as I normally would do (because I just don't get posing in Maya just yet) I took the low poly into Zbrush again, and posed it. Aaand then…
Hi guys, forgive me if this should be in general discussion - wasn't quite sure where it fits best. So I've been trying to do some research on this issue but haven't come up with many (any?) relevant results. I'm a Maya user, but I just grabbed a student version of 3DS Max 2017 and I'm having some problems within the…
I'm currently working on an AK-47 from Finland, I've modelled it and exported it to NDO, there I made my Normal adjustments and everything went fine. Then I import my model in DDO, place in my Color ID map + the normals I just made in NDO. Everything seems to be loading just fine, but when I hold 'C' to use my Color ID's…
Hey guys today I tried creating a new project in DDO. I created my material ID maps like I always do. first by taking a UV snapshot and filling it in, in PS. The edges are 100% hard until I import them into DDO. I tried exporting it as a JPG, PNG, TGA, TIFF and the same thing happens all the time. White and black…