Hey polycount peoples. I've been working on a scene based on concept art for the game SW1313. Here is a little peak at what i've been doing with it so far. most updated progress
Hello guys, what is the best way to create a vehicles clash scene for games?(like twisted metal) I was thinking about modeling it in Maya and Zbrush? is there a better way? Thank you in advance.
Hi, polycounters :) Thank you for visiting this thread and being part of the journey of this project. I'd like to share the environment I have been working on since this June in Game Art Institute Environment Artist Bootcamp (it was such a fantastic course). I want to record the progress, thoughts and what I am willing to…
Hello all:) I've just finished a scene I have been slowly chipping away at for the last year. It's based on a concept image by Eric Gagnon (Gryphart). The image can be found here . I only really had a few hours a week to add progress so it was a strange development process. I started this in New Zealand whilst working full…
Hi Everyone! :) I'm working on something a bit more complex (for me at least xD. Since I'm still huge noob :D ) I want to finish it before 31st since its Halloween themed :) I did a concept of a scene im trying to make. I started modeling it before the concept was made. Cause i only made a character and then decided i want…
I ran into a cool little tutorial on this site. It inspired me back into creating game art. I'm creating a scene that is inspired by Torchlight/DiabloIII. Here is the first prop modeled and textured. Crits are welcomed.
Hello all, I figured I'd share with you some early early work that I've been doing in creating an office scene. For purposes of widening my portfolio, I've decided to focus on a project that sort of heads in the opposite direction of my last piece (village with hand painted textures, versus modern office setting using…