Check it out! Our recent screenshot post of Nexuiz environments made its way over to Kotaku this morning http://kotaku.com/5805322/nexuiz-is-the-prettiest-shooter-youve-never-heard-of Tear down the social walls!
The idea for this project was to make a game environment in isometric view and to practice creating larger environments. It was also a good chance to start learning Unreal. The inspiration for it was Bodiam Castle, in the UK, and a previous artwork I made in pixelart of castle ruins in a lake. It's not a real isometric…
I'm trying to make a knot out of a length or rope that I've modeled and I've been having trouble with it. Does anyone have any suggestions on how to make the straight rope into a knot best? I've tried making a spline in the shape of the knot and then making the rope follow that spline but I was having trouble manipulating…
I have been searching for some abstractish art for the background of my presentation or DVD's Syllabus and I found a way that I feel worth sharing with you guys here goes the Video tutorial http://www.brainmeal.net/tutorials/HD_5fps.mp4 I made this video tutorial as an experiment for recording my Videos of my upcoming DVD…
Thank you so much everyone for the feedback, Ive never had better from any other forum . what you guys have said in 4 posts realy opened my eyes, very helpful stuff, ill definitly keep posting here, cheers. For the building model in the top 3 pics; its a low poly model with diffuse and normal maps baked from a highpoly…
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
Hi to all, i'm writing after a couple days struggling with one "issue" that i'm not able to avoid. I'm experimenting with sub painter for texturing my mg-42 model; i want to use the high poly mesh so i've decided to bake the high poly mesh on himself with the add of some floaters geo and zbrush details before starting to…
Hello to eveyone! I keep having some strange error in my maps when I bake in Marmoset (or even other baking softwares). Want to bake a Alpha Mask of a chain mail made in Zbrush with Nanomesh, on a simple plane. Seams easy and it should be, but it continues to add some other "geometry" that isn't in my highpoly. Here the…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
Hello! I'm new here so sorry if i make mistakes. Before going to substance i go back to maya to transfert my low poly (made on zbrush but waaaay divided so maya can stand it) mesh's uv to my high poly mesh (made on zbrush but just decimated so the details are still here) and export them both as a 3d object (fbx for the…