Hey Guys, So I recently made a small scene in max and wanted to bake some basic lighting in UE4. Everything here is unwrapped, (some are not 0-1 space). However when importing in unreal i get this: If I import the same fbx into marmoset, everything seems fine. Also I had put the walls in the same group so I wouldnt get any…
Hi guys I have started a week or so ago working on a project for my Uni. Its not much now but I would like to eventually have some feedback from you guys on how I can improve. The goal is to create a 3d Environment for a high end mobile device. The theme and can be decided by us and is then signed off by the tutor if its…
Hey guys, Indecom here, inviting you to look at random stuff I'm working on. I'd like to start off by reintroducing myself to the community. It's been a little while since I've been active. There have been many changes in my life recently, and not all for the better. I've lost my job at the scrapyard I was working in with…
Hi polycounters ! I've been doing some 3d work recently and started to put everything into Unity, but as the built-in lightmapper is a pain in the a** to use : I'm planning to do all the non-dynamic light work in 3dsmax. The thing is, it's my first-time at lightmapping and I'm stuck at some point. I have this modular block…
Hey guys just thought I would post some of the work I did for Halo Reach while at Bungie. Since Environments and 3D were handled very diffrently at Bungie I made my own thread so you can see whats diffrent and since I think I am the only active person who worked on Environments that posts on PC. Unlike 3D I cant claim full…
So I've started a personal project of sculpted, Naughty Dog type, tileable textures. The goal for the moment is to get a stronger handle on environment texture sculpting and realistic material definition while building up a texture library. After I've got a few more that fit together I'll probably start building modular…
I was thinking to myself that it would be really great if it was possible to create a material on a mesh in a way that would require only a single material to be applied in the game engine, but covers multiple tiling textures, and even details all in one setup. Im finding it pretty hard to explain what Im getting at, so…
I couldn't really come up with a clear title for this topic, and its probably not a feature because its a pretty weird idea, but I think it would be pretty useful in some cases. Basically what I mean by the title, is: Is it possible to select a number of objects (all segments of a modular building/road/wall etc), then find…
This position is for the passionate artist wishing to create concept art (primarily matte paintings) within a high-fantasy setting. As a concept artist, you will be creating conceptual pieces (environments, characters, animations, etc.) as directed by the game designers. Your creations will be used to visualize the…
Hi guys! For those of you that don't know, Unreal Tournament 3 will be on it's fifth anniversary in November this year. To celebrate, the Community Bonus Pack guys have gotten together to release another volume of content. At present we have around 10 levels in progress, in various states of completeness - assuming they…