Update 9/9: I've received a very large number of responses, thank you everyone who responded, I'm sorry I haven't had time to respond individually. Hey there! I'm the indie developer of an ARPG of space exploration called Starcom: Nexus. I'm currently looking for a 3D artist to improve the modular shipbuilding feature for…
Hi Polycounters , This week, I have Begun a fan art study of a building in Dying light. I think this exercice can be a test of company in game industry this building is created in modular props for a futur integration in ue4 I have created ivy https://www.artstation.com/artwork/4qelq I used subtance designer and painter to…
Well I did actually do environmetal art as well when I was a junior artist at both Blitz Games and swordfish, so its not a complete unknown for me. It wasn't really modular though. I built stadiums for sports games and at blitz did bits of a wild west town. almighty_gir - thanks man, I do feel that learning those other…
Update 2/23/14 Part of my new years resolution is to get back into doing props/environments because ive been slacking for many many months, Found this sweet concept for a fantasy style fighting room(Dojo) and thought it would be a good first project to get me back into the swing of things. Very WIP right now, first pass…
Thank you! I've just realized I didn't post any pictures of the modularity. The goal is to allow buyers to have as much freedom as possible - both in term of ambiance and shapes. Here's an example of the modular pieces available: http://i.imgur.com/FFgqAuo.png The same goes for the background. The basalt cliffs has been…
I would personally try to use as many tile textures and repeating modular pieces as possible. For the wooden supports those would all use sections of one wood tile material. Most of the undamaged building would be a brick tile with possible geometry cuts for unique damaged details or use decals for slight variation, water…
For anything organic I just start in Zbrush and rough out a form with dynamesh or whatever works. It's a good idea to GoZ it at some point into a modelling program to get the scale set. I export a decimated version to build a low-poly from using 3dcoat (or any modeling application). For anything hard-surface, modular etc,…
For a production asset, do not waste time making pretty scenes and rendering shit, unless there is another use for it(promotional material, or portfolio material that has been OK'd but even this is best done off of work time). Final result is all that matters here, i cringe whenever i see someone post a WIP model on…
I've had a lot of time to anticipate my next environment... it will be in PBR and I've been keeping a close eye on programs such as Substance designer and gradually learning PBR... I've got a question to the people who are familiar with cityscape models... If I were to build a.. for example Castle style kingdom or any…