Is there any way to pixel snap your uvs to either the center or corners of a pixel? It doesn't seam like many people doing NexGen stuff care about this but I know its really important on lower resolution textures when you start editing individual pixels.
THIS IS FUCKING HILARIOUS (for those who know Pixel [good or bad]) http://seattle.craigslist.org/crg/55304617.html Pixels reply http://seattle.craigslist.org/crg/55376825.html
Is it possible to create a for loop inside of the pixel processor? I'm trying to iterate through an input texture so that I can get a value for each pixel and compare it to a stored value.
Can you distort a texture map in 3dsmax (optionally based on another map)? Per-pixel distortion like the photoshop distort filters or the substance pixel distortion?