Just to make sure, you're using Mikktspace to bake right? I'm doing some research here and it looks like Unreal and Unity both use Mikktspace, but Unreal calculates binormals per-pixel and Unity doesn't. Currently, Toolbag always uses per-pixel with Mikkt.
Just to make sure, you're using Mikktspace to bake right? I'm doing some research here and it looks like Unreal and Unity both use Mikktspace, but Unreal calculates binormals per-pixel and Unity doesn't. Currently, Toolbag always uses per-pixel with Mikkt.
I just got rolling an hour ago with Marmoset 3 and it is wonderful. Thank you for making a tool like this happen, as well as being such a huge value to the community in general.
The skew painting is heaven sent. And I went to rebake my AO and other maps after I fixed some skewing and they all updated accordingly. You sir, kick ass.
If there is any sort of game industry award for technological innovation or general kick assery, it should be yours.
I just got rolling an hour ago with Marmoset 3 and it is wonderful. Thank you for making a tool like this happen, as well as being such a huge value to the community in general.
The skew painting is heaven sent. And I went to rebake my AO and other maps after I fixed some skewing and they all updated accordingly. You sir, kick ass.
If there is any sort of game industry award for technological innovation or general kick assery, it should be yours.
Replies
We'll look into adding an option for this.
thanks a lot
I just got rolling an hour ago with Marmoset 3 and it is wonderful. Thank you for making a tool like this happen, as well as being such a huge value to the community in general.
The skew painting is heaven sent. And I went to rebake my AO and other maps after I fixed some skewing and they all updated accordingly. You sir, kick ass.
If there is any sort of game industry award for technological innovation or general kick assery, it should be yours.
Just wanted to say thanks