Is it possible to create a for loop inside of the pixel processor? I'm trying to iterate through an input texture so that I can get a value for each pixel and compare it to a stored value.
There is currently no way to make a loop in a function graph. It is not easy to find a way to setup a proper graph layout to allow for that (we can't allow "graph loops"). Also, we would need a way to check for infinite loops in advance in order not to lock the CPU or GPU in case the user sets up a loop incorrectly.
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