is there away to assign a hotkey for the feature "place pivot at" in the list of object tools ? i could not find it in the custom user interface. looks like it is missing!
I've been working on this tool for making a tiling material from an image. Think of it like a more fully featured crazybump and a cheaper Bitmap2Material. It'd be great to get some more hands on it to see where any faults are. http://www.boundingboxsoftware.com/materialize/signup.php
Hey, I saw my lecturer use a tool somewhere in one of the tabs in max 2012, in the ribbon. I believe it was in the Freeform options. Basically he could push a lowpoly mesh to match the mesh of a highpoly mesh. Does anyone know where this is?
heres 2 pics one with the green is a shape drawn with the lasso tool, the one in pink is filled with the fill tool and has the scratchy edges that I always seem to get in cs5 even with the settings shown(which always worked well in the past).
Every time I exit UDKs paint tool all the default hotkeys get switched. G = Top view, F4 = Save Packages, etc. and if anythings selected when I try and move around in the viewport it'll be manipluated instead. I'm running the latest build (May). Anyone got ideas as to what's causing to act like this?
just wondering what tools other people use, and the settings therein to generate their displacement maps for the UDK DX11 features. also, what changes need to be made within the material editor (multiplication nodes etc) to make the map more functional.
Hi guys! I'm working on tools pack for Unity Asset Store and decided to learn a few tricks along the way so I'd really love to get some critique. Also if you have any questions, feel free to ask, probably I can help someone too:) Here's one of the models from the pack. I plan to post more of them as I go.