Hi guys!
I'm working on tools pack for Unity Asset Store and decided to learn a few tricks along the way so I'd really love to get some critique. Also if you have any questions, feel free to ask, probably I can help someone too:)
Here's one of the models from the pack. I plan to post more of them as I go.
Replies
The wrench is looking better but some of the cleaner areas could use a slight push such as the red and camping teeth. The angles might be making some areas look flatter then they actually are so correct me if I'm wrong.
Personally I would de-saturated it slightly to help it blend a little better with the rest of the material.
I've tried getting overall shape at first, but found out it's hard to add details after. The second attempt I've tried creating topology for details at first, but it's hard to get an overall shape this way. Also how long should it take to model a part like this?