This is a follow up to my Borderlands style gun blade (http://www.polycount.com/forum/showthread.php?t=137597) I figured I would take the same concept but make it in a different style. I thought it would be cool to imagine an alternate history where the war in Vietnam extended well into the 80's. The result is you get a…
Our goal is to create a game that is very emotional. To create such a game we need very skilled and passionate Artists. One Thing Left To Do focuses on an emotional and deep story with complex characters and relationships. It tells the Story of Raymond E. Hanson who wants to commit suicide but just one moment before he…
Hi, I'm Sagan. I'm developing a dark medieval fantasy game series called Teleria. The project will be receiving some funding by the end of this year, which should be enough to produce an excellent vertical slice of the game to take to crowd sourcing and other investors. I'm looking for 3D Character Artists to join the…
Maya is pretty much my favorite 3D program so far. However, it lacks some functionality or hides it so damn well from me that I have to wonder if the function really isn't there. 1) Pelt Wrap, or "organic" unfold I really forgot what the correct name is, but basically you can see (in the image file) that I detached the…
Hi everyone. To be frank I am new to forums and usually lurk in the background but I thought I would join as recommended by 'Cap'. My apologies in advance for any noob behaviour. I have just returned from a long stint of travelling and feel I have lost alot of confidence with my 3D after no access to a computer. I set a…
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
I´m new in the 3D modeling (I only have 2 months of experience and I am learning by myself studing tutorials that I find in the internet) so don´t be too hard jaja. Nowadays I´m using Blender for modeling and Photoshop for the texturizing. This are my first 6 models, that form a set for the Dragon Knight: Dragon of Olympus…