Hi guys, I have been experiencing a problem lately that I can't seem to find a solution for, so I've come here to tech talk in hopes to find an answer. As you can see below in the image, the lines of my mesh (edged faces) are being affected by what I can only assume is poor AA. It's almost as if the lines themselves are…
I'm not really sure why it happen, but I created a new material, added a black mask to it, and tried to used the "Mesh fill" option. Not all of the mesh got the same color, there are some white seams (in this case) instead of having it all red. I'm not sure if it's something I need to change in the baking parameters or…
"If you want to dive back into the spirit of that era you'll get a kick out of the Vertex ebooks, still available to download." Cheers for sharing these are indeed gems, was oscillating between vfx and gamedev at the time so only had issue # 1 (cos of that mech on it's cover : ) also in my mind, not unreasonable too…
I made a tutorial recently, for our automated remesher. It currently puts out triangulated mesh (quad output in progress), so maybe not what you want. But should give you an idea of how it's done. https://docs.rapidpipeline.com/docs/3dProcessor-Tutorials/tutorial-remesher If you manually retopo the lowpoly mesh, you can…
You mention you could stitch some uv's here and there - but that sounds like you aren't aware of the fact that it'll affect your shading, which of course goes on to effect your bakes and normal maps, lods etc. etc. Yes, you could run a uv -> hard edge script, but that means there could be some UVs that you stitched…
Hellow everyone, My first topic here. It's my first project as amateur too. And i'm not english, so please excuse me my orthography. I made a background for my model in ZBrush and I want to export to Substance Painter. When i export the maps seems that all is good, but when i put in the mesh in Substance, it shows the…
Hi folks! I'm a game design student and this is my first thread on Polycount forums! I'm working on the first game character for my graduate demo reel. I've finished the modeling stage and going to jump into the game mesh stage. (I'M STUCK AT THIS STAGE :( ) The character will be rendered in Marmoset Toolbag. So my…
I'm experimenting with a "ship blowing apart" effect. I've chopped up the original object into some various pieces, with each piece being loaded into Cascade as a burst spawn with initial velocity and init mesh rotrate. Looks pretty much like what I'm after, with the exception of the rotation of each piece as it tumbles…
I'm wondering if there is a plugin for Max that will convert a mesh to convex shapes automatically. Basically draw edges along any face so long as its 90 degrees or less and close off each new shape automatically. There's a lot of engines out there that only allow for convex collision meshes. Something like this one be…
Hey Polycounter, So i'm working away making some light maps and all is going well until.... I get some crazy splodges of light all over my mesh. -I have upped the resolution to 1024 to be sure -Checked the light map for overlapping UV's -Re-packed them a couple of times to try out different layouts -applied a material to…