Hey everyone, Any Max users out there know how to create different lightmap atlases ? ...and is it possible to have different atlases on one map? Even more so, what is an atlas exactly?
I'm a complete noob and very new at this so please bear with me. So I am using 2014 3ds max to create a shotgun model for Fallout: New Vegas. In this verion of max they took out the lock pan/zoom function so I am using a workaround. I am using plane plus to use a plane as my background image. The problem is when I use this…
As part of a bigger plan I have decided to expand knowledge of ZBrush and test ability: creating a Red Knee Spider for UDK. I have done work already, using a lot of references- alot of spiders!
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
I am looking to purchase tutorials which teach all the steps nessecary to create game assets from start to completion, can you guys recommened any specific ones?
I know PBR texturing in photoshop, but there's a job position which requires artists to also have skills to create photorealistic textures in photoshop. Can someone please tell me what are those skills I should practice ?
Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
Hello, I stuck usually at modeling cables and I think that I use wrong techniques. I draw a spline and then try to move it in my scene, but it very time consuming and difficult. Especially if the cable have to be ended with objects. And it is hard to move a cable but sustain cable look. Are there good tutorials how to…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
Hi everyone, I'm wanting to learn how to create characters more in the style of Final Fantasy 7 remake; a hybrid of semi-realistic and some level of stylization. Reference to the style I'm referring to: https://ffvii-remake.square-enix-games.com/en-us/characters Are there any good online resources and/or courses that you…