Came across this and I am curious how many texture artists are employing this in their workflow. Does this make texturing more intuitive, easier and less chaotic? I am wondering how this works in terms of textures and resolutions especially as there is no use of tiling textures. Is this workflow effective rather than…
idTech5 already has some brush painting that works on ~128k textures, across bump/spec/diffuse. Not really the same thing as this, but worth noting. [ame] http://www.youtube.com/watch?v=_s0Ft7-fdsw&feature=PlayList&p=B0685DCFAAC92E9D&playnext=1&playnext_from=PL&index=3[/ame] This example is for editing terrain textures,…
I was wondering about texture map sizing conventions I commonly see for assets developed for games. When artists are made to produce textures of a particular size (512X512 for example) is it done because of the amount of memory it is assumed a texture of that size will tax the gameplay engine (in kb) or; Do game engines…
Hi all. I was googling when it is better to use tileable texture blending and when it is better to create the textures with photoshop or Substance Painter for models for film and video games, I came across this forum topic, I couldn't resist the temptation to ask since I can't find anything that convinces me on Google.…
Hello everyone, I was wondering if there was a good way to accomplish the following. Let's say I already have a model uv unwrapped and textured. Then let's say I did a terrible job on the un unwrapping and I want to redo the uv unwrapping. Is there a way easily (with no loss in image quality) do the unwrap and have the…
I know this is painfully newbish but havent touched 3d in a couple years and needing to relearn. I will be creating textures in substance, alchemist and quixel mixer. And using in maya and Unreal. When I create a texture that is plain and clean, say a brick wall, I can tile it and it looks fine. yet very unreal and boring.…
So I wanted to ask a question to the polycount geniuses on best techniques to capture textures. At one point I thought that the best approach here is to just take a photo. However this doesnt work well for me because the shadows are always there, and sometimes I just cant Photoshop them away. Im starting to see some…
I don't really know what is causing the issue I have. I think its the texture sets but I've never run across this issue on other models before. I'm posting it here in the Marmoset sub-forum because the model looks perfectly fine in SP. Whenever I bring my model into Marmoset and I start applying the textures to the model,…
Offset filter offsets the texture, doesn't tile the texure. I am referring to tiling a texture like 17 times in both X and Y axis. In otherwords, repeat the texture. This way, you can spot certain details, that immediately give the tiling a repeated look. Texture frank would have been cool for this as tiling the texture…
Description Paid sub-contracting work We are currently looking to for talented 3d Modeler and texture artist to help us built a large library of game ready models. Main Responsibilities : * Model and texture high quality 3D models for real-time application/game. * Collaborate with Art and Design leads to create replicas of…