Came across this and I am curious how many texture artists are employing this in their workflow. Does this make texturing more intuitive, easier and less chaotic?
I am wondering how this works in terms of textures and resolutions especially as there is no use of tiling textures. Is this workflow effective rather than unwrapping each mesh and texturing.
https://www.youtube.com/watch?v=PCXnLCncBcAhttps://www.youtube.com/watch?v=6_DNBTi1XtwI must say this seems very interesting. I understand this is being used in movies to save time when it comes to uvmapping.
Reminds me of koola ue4 work. I am wondering if he employs this technique as well.
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I'd say tiling textures + decals gives you more freedom and more possibilities on what you can do with the textures.