Well after weighing myself just a bit ago and finding i weigh 178 im not too happy. I'm 5'10" so i should weigh 160, and i can see and feel every pound. I'm and a vegetarian so it shouldn't be an issue even, but it is. I'm getting married here in little over three months, and will not stand for being anything more than 165…
Did some more searching(really cant wait) and found the model numbers: (http://ec.synnex.ca/vendors/WACOM_TECHNOLOGY.html) 4417285 INTUOS4 SMALL BI-LINGUAL PTK440M 4417286 INTUOS4 MEDIUM BI-LINGUAL PTK640M 4417287 INTUOS4 LARGE ENGLISH ONLY PTK840 4417288 INTUOS4 EXTRA LARGE ENGLISH ONLY PTK1240 4421085 INTUOS4 SML PEN…
Asset Store link | Website Hey everyone! Earlier this year we launched Hot Reload for Unity, an easy to install solution that allows you to compile code instantly without having to exit/enter playmode (check out our Unity Forum post). Since then developers like KeepSake Games (Minecraft co-founder) and Moon Studios (Ori…
Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
Hey everyone, I just re-watched the Fargo series and was inspired to create a character that would fit in the show. Heavily inspired by season 3's Gloria Burgle (Eden Valley Police). This is my first time creating a female character so I decided to start with a head model from 3D scan store before sculpting. I am using the…
I've finally decided to try my hand with an environment after my last one disappeared with along my late hard drive :( I was inspired by the Tefifon, an odd music player produced and almost completely used in Germany in the 50s. A pretty interesting design. if you want to find more about it this video is my main source:…
Hello there ! I rencently released two packs that could be handy to all of you doing characters for game and having the need to details them quickly and efficiently. The first one is a tiled package that contain 30 maps in 1k with different skin pores and details, perfect for real time and to use in offline renderer to…
I have been working on a new project for a while now and all I really have to show for it are some half completed boulders: They look like this after some critiques: I made some edges more defined and removed 170 polys. I am using these as z-brush practice as I haven't really had to use it lately. I am finding it difficult…
@astraldata, If you're already are using MODO for animation, why not try using its sculpting tools for modeling and shaping your mesh? While it doesn't have the finesse of ZBrush, it looks like MODO itself might be able to do what you need it to do. I wrote a little macro a while back that will Freeze your subdivision…