Hi. I aspire to be a 3d character artist. I've been learning for the past 6 months and continue to learn every day. I have a question regarding UV layout for video game characters as well as cinematic characters. Does it matter if I use one file for example a 2K texture(everything together), or 4 files 512px each (dividing…
Well, the title almost summarizes my question: I'm relatively new to 3DS Max. I've got the initial unwrapping done for my asset, but in the process the UV shells for the different elements of my weapon (it's a knife) are all different sizes and not proportionate to the actual size of the individual pieces in relation to…
Hi, I'm learning to bake normal map for hard surface and very confused :( . I'm using Maya and my problem is when I soften hard edges, my normal will have perfect edges but shading errors on faces. When I harden edges I will get a nice shading but ugly edges except edges that have a UV seam. I only know two ways to solve…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
Hello! I am hoping to get a cintiq in the next few months and I am wondering if someone has done something similar to what I want to do. I currently work with a two monitor set up and I would like to keep both monitors and add the cintiq (which is essentially a third monitor). I use my computer for projects that don't…
I haven't done this yet. I'm trying to understand it. So please let me know where I am wrong and clarify. From what I gather, you: - Build a high poly model, then create a low poly model (from what I understand by modeling against the surface of the high poly, like with freeform modeling in 3ds Max). - Unwrap the UVs for…
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
I had the pleasure of being at IFCC last week and being able to ask that question to some people who have been in the industry for a while and people who haven't to get their take on that. I've also tried to contact some people working there and haven't had a reply as of yet. To elaborate, I'm aiming for the company…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…