Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
i sort of abandoned this account and project (in this iteration) in favor of another one which turned out to be another eyeopener the first one thought me i suck at animation -> i created tools for animation so i got better at animation the socond one thought me that i need storyboards even for stuff thats under a minute…
So I finished the textures for this simple box but it's basically a whole different color when I put the textures on back in Maya. Why is this happening? Substance^ Arnold in Maya^ I used the substance plug-in for Maya to connect the texture maps, so that means all the color spaces and such should be done properly. I'm…
This is a fence made out of individual bricks and are all attached together. I think if I unwrap them on one UV map, the normal maps and textures will be of lower quality. Should I create one UV with many shells for this fence, and sculpt all the bricks and then bake? Or should I sculpt, unwrap one brick, assign the same…
Hello all, I'm graduating from the Art Institute of Pittsburgh with a bachelors degree in Game art & design in September this year. I've come to find that the game design side of gaming isn't for me. I am interested in Producing games because while I do love the Game Industry, I feel that producing would make a better fit…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
We're hiring for our next key role: a 3D Anime Character Artist! This is a full-time, remote position starting later this year and running for 5–6 months. Info about game: https://store.steampowered.com/app/2714490/PROJECT_MIX_VR_Cyberpunk_Bartending_Demo/ Application form:…
Hey Polycount! I've been wanting to model the Gumball guardian character from Adventure Time recently, but I'm not sure how to do so. Here is what it looks like: And here's a 3d Model someone already made of it: http://fc00.deviantart.net/fs71/f/2013/096/c/6/gumball_guardian_by_vinigri-d60odk3.jpg I can model the hard…
Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…
Hi. I aspire to be a 3d character artist. I've been learning for the past 6 months and continue to learn every day. I have a question regarding UV layout for video game characters as well as cinematic characters. Does it matter if I use one file for example a 2K texture(everything together), or 4 files 512px each (dividing…