This is a fence made out of individual bricks and are all attached together. I think if I unwrap them on one UV map, the normal maps and textures will be of lower quality.
Should I create one UV with many shells for this fence, and sculpt all the bricks and then bake?
Or should I sculpt, unwrap one brick, assign the same unwrap to other bricks and offset them by -1 in relation to each other in the UV space, and then bake the brick and apply the same normal map to all of them?
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I unwrapped the area between two verical blocks, one vertical block and the corner stone.
The large wall corners will be done in a seperated Map (I will add them to one of the other UVs, as they don't really need much space).
For the part which connects it to the stairs I simply add this to the stair map/UV.
Simply cut out the highlighted red sections (provided so nicely by JustMeSR), Unwrap, sculpt, bake, and then dup them around with no editing other than perhaps rotation.