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Guys, how would you go about unwrapping, sculpting and baking something like this?

polycounter lvl 7
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mrgesy polycounter lvl 7
This is a fence made out of individual bricks and are all attached together. I think if I unwrap them on one UV map, the normal maps and textures will be of lower quality.
Should I create one UV with many shells for this fence, and sculpt all the bricks and then bake?
Or should I sculpt, unwrap one brick, assign the same unwrap to other bricks and offset them by -1 in relation to each other in the UV space, and then bake the brick and apply the same normal map to all of them?

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