Splash Damage, previously known for their Enemy Territory flavour of games, is set to release BRINK in the Spring of 2011. Splash Damage is promising a seamless single-player, co-op and multi-player experience with this title that allows the player to develop their character regardless of how and where they are playing.…
Hi guys, I'm Henry. I'm 25 years old and I'm an Ex British Army soldier. I have a huge passion for Games, 3D Art & The whole inbetween. I'm trying to start a team to create this amazing game I've been working on a prefab library for, I've written a little bit about the game and the mechanics. I'm looking for; An…
pior that looks great! The more I dig into blender the more I like it. So far I've only dug into modeling, which has some great workflows and dabbled in unwrapping. Some of the unwrapping tools feel a bit old and probably need to be updated, they'll probably get to it but I'm not sure when. I think the "nondestructive…
I'm not fond of the hire-up and cut down. Most places do that because they are under the gun to hit milestones. They quickly ramp up and struggle with all kinds of growing pains. They try to get more done in a shorter amount of time and that compacted and frantic work environment can lead to a lot of costly mistakes that…
If you want neat glowing screens and electronics, you could take a (slightly) more original and fitting approach in cathode ray oscilloscopes (which are technically CRT but definitely convey a different vintage to 80s plstic type monitors) Note the very analog appearance which imo is more typical of dieselpunk's epoch. I'm…
I'm a fighting game nut, so it's always fun to see someone doing these types of projects :) The boots look much better, but I think there's quite a few issues with the anatomy. -The arms look thin and noodly, her shoulders don't seem to connect to her breasts and the shoulder blades seem like they're almost missing…
Hey Folks, A friend of mine who I used to work with at Epic is going on a European tour collecting reference images and videos while documenting the experience in words. Finding reference of what we want to build is hard work, not simply the task of finding something that's well enough lit, has shots of different angles…
@urgaffel - I appreciate the suggestions and can see how additional prop placement could tell more of a story. I will keep in mind prop usage moving forward. @AbKI - Thank you for the feedback! It's been tricky balancing the saturation of the scene in terms of lighting. I've been taking in to consideration all the paint…
This is cool! Mind if I chime in with my two cents? If nothing else it's a bump, right?:) my first thought upon seeing this is, "Wow. Must be an apocalypse where all the roads are cleared and well-maintained!" Adding the (albeit cool) 'cow catcher/ram' on the front bumper makes for a completely neutered obstacle-climbing…
I know some of ya might just want the links and maybe not so much on the reading: Trailer: WATCH THE TRAILER Link to download the game: NOW AVAILABLE ON APPLE ARCADE Hello fellow Polycount pixel junkies. I'm super excited to share our new project from Ember Entertainment coming soon to Apple Arcade! It's SurvivalZ! One…