Hello, We're a small team looking to improve our game assets management, tracking and storage capabilities. As our projects continue and we generate more assets, I'd like to help make it easier to track changes made to them, as well as find them easily. We currently upload to Google Drive to download and upload assets as…
OK guys, I have been doing some installs and adding some new games to nibbler, the polycount/#model_design game server. Here is a current list and their operation: Battlefield 2: Always running. Unranked server. 32 player limit fully patched. Counterstrike:Source Always running. Currently patched up to date. 32 player…
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
Great suggestions, both of them. On the comparison - I'll put together a side-by-side of Quadify Ultra vs Blender's native QuadriFlow on the same mesh. Same input, same target face count, results from both shown next to each other. Will post it here when it's ready. On the attribution - you're absolutely right, and I…
Alright im going to keep it simple and to the point. im preparing for a huge over haul to my portfolio. I have been making art work on this forum for a year and some change now and am ready to polish off what I have put on my site on start looking for work. Now i have created four pieces all of which with there own pros…
Hey guys, i've been doing a rework of my Butcher's Bonesaw (http://steamcommunity.com/sharedfiles/filedetails/?id=176041966) and i'd like some opinions. I also have a couple of questions about hard edges, UV splits and normal mapping. I posted an image of my lowpoly model with the normal map i have so far. I am happy with…
SomeFriends Galactic Repairs - 3D Artist Project Title: "Its just an ordinary day at work" Description: A top-down Shooter, where a mechanic needs to repair beacons in order to get pay. Combine shooting and platforming to make your way through alien worlds. The game is a vertical slice / a shorter version of a complete…
That is indeed my repo. I use floating shelf all the time for my own projects. Unfortunately Maya had some incredibly breaking changes years ago and I stopped updating modular channel box. It was a long time ago so I don't recall much of the context. The repo is here though: https://github.com/Vaei/ModularChannelBox
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…