Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared to Maya?
I plan to finish a high-poly AKM model within this week. I’ll post my progress here and would really appreciate any constructive criticism – feel free to point out issues with the model. I’ve only completed these two parts so far.
One thing I’m struggling with is deciding on polycount. For example, when making a cylinder, how many segments should I use – 32, 24, 48? How do you find the right balance without going overboard or ending up with too little geometry?
Thanks in advance for any advice! I’ll keep updating my progress.



提前感谢大家的建议!我会继续更新我的进展。
Replies
So, as an artist, it’s a good practice to become literate in each of the main software packages.