Hello Everyone, I have been having an issue with 3DS Max acting up with textures. I have read about Gamma issues and even video card issues but I just built a new computer with i7 and a GTX960 graphics card so I dont think its the video card. So, the problem is when I render my UV template (usually 1024x1024 PNG (48bit))…
Hello guys, I'm thinking to build a new computer and I have some dubts regarding game-art ideal computer. I'm a gamer and since some time also a game artist/photographer; the programs I use are Adobe (most of their programs) AutoDesk Maya and 3DS Max, I plan to make some realistic renderings and learn to sculpt with Zbrush…
My current rig is not doing well as I could hope. In 3D terms UE4 can freeze up in lag sometimes and the FPS is not great at most times. In gaming terms Rocket League at lowest everything at 1680x1050 runs at 64-30 Fps. In general I feel the problem with my current system is the GPU which is the Nvidia 545, most of my…
Hi Eric. Sorry for posting this in the tutorials section earlier. Everytime I try to import a grungemask it crashes photoshop and the suite after I select which mask I want to use and click to open it. Everything crashes except for 3DO which i don't understand. It doesn't give me an error message. Everything just freezes…
I'm a programmer by trade, but I've been creating low-poly 3D models for a couple of years for a game I've been working on. I just published a demo of the game to reddit and got some feedback from other gamedevs, and the general consensus (4/4 people who replied) had concerns about the art style, but couldn't put into…
Hi all, Last night I did some testing to try and determine how to build content for VR/ the vive. Since I don't actually have one to test with I mocked up what I thought was a good approximation. Hopefully other people find this helpful. Rough overview of my scene: This is Unity 5 running deferred rendering with enlighten…
http://blogs.ign.com/highimpactgames/2007/02/20/47346/ I wrote the first section. There's a few shots of the levels I worked on so I guess it's sorta pimpin work. I'm working on getting all the stuff together to make the official thread sometime soonish though. Anyways thought a few of you here would like to check this out.
I've already posted this UE4 asnwerhub so I'm just taking what i typed there and posting here I was having so trouble with decals, I decided to follow this. https://answers.unrealengine.com/questions/198076/471-deferred-decals-not-working-from-certain-norma.html It helped my issue, but when I reloaded the project all my…
Hello, I'm interested to know the approach to make really large terrains. Take Skyrim as an example, I think the terrain was something like 41k. How did they do that? Because it cannot be simply done with world machine and a PC with 8GB of RAM and a 4790k CPU. I already get an error message in world machine telling me I…
Started working on this animation and have been spending all my free time on it. I have not animated the hair, clothing, and tail of the character yet, I want to get the body movements and poses down perfect before I start messing around with that. Any feedback is appreciated.…