Hello,
I'm interested to know the approach to make really large terrains. Take Skyrim as an example, I think the terrain was something like 41k. How did they do that?
Because it cannot be simply done with world machine and a PC with 8GB of RAM and a 4790k CPU. I already get an error message in world machine telling me I don't have enough resources upon trying to build a 16k terrain.
I don't know the direction they take for large terrains. Think the first response to the thread would shed some light, and also bring more questions.
Replies
http://wiki.polycount.com/wiki/Landscape