Well it looks like I will need 1 or 2 more people on this project if anyone is interested. I will also be needing some character model work done in the near future. Lizard man/woman, half orc male/female, and a demonic race male/female.
I'm young beginner 3d artist and currently trying myself at everything, usually it's making models. I'll be posting my models and wip in this thread, and I hope, you will help me with your advices :) My works: Sword of outcast Heritage of Kings Bow of the Oldest Lizards The Shadows Of The Nothl Realm Set
You've got a good base for the lizard skin, but it's getting rendered as muddy. I recommend going back in to make actualy scales, or find a way to make the crevice lines sharper and more distinct. Hair sculpted like that as one large mass tends to pop out as muddy more frequently than not. I recommend breaking that down…
I dislike the way so many films are wasting time explaining how things came to be. Remember, Godzilla? Some failed nuclear testing accident caused by the French. All I wanted was huge lizard crushing Tokyo. No explanation. It's not real, so just have fun with it.
I... don't get it. Is the lizard supposed to be living or an ornament. It doesn't make sense anyway, sorry. I liked what your reference where hinting at. Was picturing a biker type character riding some kind of jet-bike shaped like a traditional motorcycle or something of that kind.
Hey guys, this is my first piece that I am really proud of and I spent a lot of time on even though I was sick. It was an assignment for my Materials & Lighting class at school, I managed to meet the deadline at the last second. :poly121: This scene was modeled and rendered in Maya 2012 with mental ray. The assignment was…
(Okay so I hope portfolio review requests are appropriate here) Here it is: http://jordylakiere.com/ I've been dieing for some relentless, thorough portfolio reviewing. The only extra thing to know about me is I'm trying to land some jobs with the bigger companies now (think wizards, applibot etc) and in general trying to…
It's still WIP. I have started blocking out Wizard's Castle. It proved to be much more challenging than I first though. Especially because I want it to be asymmetrical and later blend with cliffs in back. Waterfalls are default ones from CE3. I will make custom particles later on. Terrain is to flat. I know. I work on it…
Hello. I really need an advice How i can make glossy candy-looking render like above? I'm ok with google, but you know - a correct question contains answer a half ;) and i still can't define that correct question(well, "candy" variations is only word my imagination suggests, so...) :( Of course i can export shapes from 3d…
Hey everyone. So I'm on a team at school in game wizards. For our project i've been tasked with modeling a musket rifle. I picked the brown bess musket and here is what i have so far. I need some help with my unwrapping and how to optimize my topology. What I did was make each individual piece in max before bringing it all…