Hey everyone. So I'm on a team at school in game wizards. For our project i've been tasked with modeling a musket rifle. I picked the brown bess musket and here is what i have so far. I need some help with my unwrapping and how to optimize my topology. What I did was make each individual piece in max before bringing it all into zbrush. The low is just all those pieces attached together. It's only 3.2k polys atm. For the unwrap i basically did each element by itself (usually flatten mapping it) and then patch things up.
Let me know what else would be needed for better critiques/advice.
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But as it is right now, it doesn't look horrid..
Also, near the bolted part of the handle, the normals look bent.
So yeah, UV's, texture sheets and higher rez images plox.