Hey! Working on a new Digital Portfolio. My old one was www.seanriker.com (still is....) but I'm working on a new blogspot and eventually going to integrate it more into my website. I'm finding it's easier to post a blog than go in an update a bunch of scripts any time I want to add new work :poly127:. Check out my…
Hi, so I recently installed Shellmod (maya plugin) and while it's neat, the one axis of bevel was a bummer. But it has an awesome feature to straighten edges, at 90 degrees or otherwise. Usually when I extrude along a path/curve I go in and correct it after, but after experiencing the edge straightening... it seems so…
I am a generalist and have worked for both film and games. I have written a script and I am making a trailer for it which I want to render out of unreal 4. Can I render sequences out from the camera in unreal which I can take into programs like after effects or adobe premiere to edit and do post work on? Also I am mainly a…
Hey. I wonder if anyone know if it´s possible to select a line and then "grow" the selection along the line. I know there is a grow option but that selects all edges connected to the edge you have selected, i only want to select edges that are following the original lines direction, just like the loop-button, but loop…
I can't seem to find an answer to this question. I looked up to other forums and people are just saying that the best way to do that is to assign a material with transparency but that is kinda annoying since you have to switch between materials constantly. Is it possible to write a script or something similar to alter…
Utter maxscript nub in coming. I've been following some tutorials on it such as, https://www.youtube.com/watch?v=ZKcBHwLvAu0 But i'm in dire need to convert that script from a random transformation value between 2 values to randomly between pre determined values. For example i have a bunch of generic high poly bricks i'm…
Gang, ive been trying to learn Unreal using videos. And its gotten me a decent ways along, but I know from my own experience I learn better with books and projects. My goal is to be able to bring my models/rigs into unreal and be able to move them around. Do you have any suggestions on books or articles that have self…
Do you guys know any plugins that allows me to draw "tiles" on a scene, something similar to these: https://www.assetstore.unity3d.com/en/#!/content/4194 https://www.assetstore.unity3d.com/en/#!/content/14708 http://www.mapeditor.org/ But inside Maya or Max? I'm finding myself doing the same steps over and over again when…
I googled this, and all I found is an old script that wasn't updated for a while and doesn't work on newer versions of maya. Basically, what I want is to take this piece, for example: And evenly distribute vertices along the edge. This is just an example to show what I mean. I'll later export this one in zbrush and convert…
Blender geometry nodes are super cool and easy to use. Finally a node modeller and scatter system I like , more or less. Still I have problems. To export instances into a game I have to make containers for them and then do lots of manual job replacing each kind of them just to export them with fbx properly. Same for…