Utter maxscript nub in coming.
I've been following some tutorials on it such as,
https://www.youtube.com/watch?v=ZKcBHwLvAu0
But i'm in dire need to convert that script from a random transformation value between 2 values to randomly between pre determined values.
For example i have a bunch of generic high poly bricks i'm using for my texture work, i want maxscript to handle the rotating of the bricks.
X axis between -90, 90, -180, 180, -270, or 270.
Thanks
Replies
so if anyone has a cleaner way? or maybe this was is fundamentally flawed and i just can't see it?
270 == -90 , 180 == - 180 ...
so you could rand only between 1 and 4, (not that it changes anything).