Hi Polycount! It's been a while. I have been hard at work with a programmer, working on a small demo remake of the original Digimon World game on PS1. Of course, as there are only two of us (plus a musician), we can't possibly hope to make the entire game. As such, we are only recreating a tiny portion of it. This project…
Hello, my team is looking for a 3d animator/rigger who is well versed in unreal engine (and preferably root motion) to join our team. The animator must be able to create a full-body rig, as well as a facial rig and setup dynamic hair in the engine. That is to say, we are looking for someone who can be more hands-on with…
Hello again! Im currently about to head into my last year at AI- San Diego for game art. I have been getting together some ideas of different themes and projects to work on outside of schoolwork for my personal "i'd like an internship plz" portfolio. This is the first of what i had in mind. Its an armor set for some…
i really interesting with any epics teamfight! and love baron fight the most! i tried many ways to show us season8 is coming, but i've failed so this idea come to me: the Baron fight in his new skin ( championship skin) The fight decide who will win! i have pushed much effort on this scene! and dont know if it's good…
Update: We will be streaming live tomorrow August 22 on Twitch at 3 pm PST http://www.twitch.tv/zrozilacx Hey guys, I'm super excited to share the announcement of a project I've been working on for the past year with my fellow co-founders at Shield Break Studios. We will have a playable 2v2 arena build at PAX Prime in the…
Hey, here are some free textures for you guy to use whatever you want I only ask two things. 1) Don't go around saying that you did them that's just stealing :-) If you can it would be nice to credit me but it's not a big deal. 2.) tell me what you used them for and what you think of them. I'm really curious as to how…
@Cyaneyed Thanks - I am glad you like it. It's indeed really moody and I almost destryoed it - look below :disappointed: So guys, I added the sky and I was wrong. In my imagination, I thought having an epic sky would be awesome but no. It looks bad and it's destroying totally the mood. But the concept does work. Got now…
So there are various types of alembic imports in Unreal. You can set it in the import dialogue. From the single material outcome, I assume you used geometry cache. You can try "skeletal mesh" type, and it will still work fine. It creates morph targets (blend shapes) from the deformations, so the animation still looks as it…
Funny thing is I wanted to use a game engine for this project but a lot of my mates have been saying arch viz companies are not interested in using game engines. When Epic released 4.3 with distance field ambient occulsion and skylight global illumination. I knew there was a huge potential of achieving almost…
...That's probably not so good. :( Here's something to try maybe: --Take all your custom upks and .umaps and move them, temporarily, out of the UDK directory. Then see if you can load UDK up and open any stock unreal/example stuff. If that doesn't work, then delete your config/UDK*.ini files (and/or reinstall UDK). If that…