Hello First of all, I'd like to say that I am new here, and if I have posted in the wrong topic please redirect me :) Now, my problem is that I can't compile my model. I am making a new shotgun to contribute, and I've decided to test it as a skin to normal shotgun. But I can't. Every my try seems to fail. Then I've decided…
Hello everyone :) My name is Josh Tejada and I represent a small indie group looking to make a 3D arena fighting game for PC featuring an all-female cast. The game is called GigaMaidens and it features a cast of giant women with highly destructive powers. Our main inspirations for this game are 3D fighting games of…
First sketches: More detailed concept: Applying the concept on a UV body sheet: Photoshop progress so far: (these are just contrast colors not the final ones) Star creation: And the tail: Here is a in-game workbench screenshot: Creating the "plasma": Giving some reflection to the plasma, and reworking it a little bit -…
CONCEPT ARTIST OPPORTUNITY Folk Tale is an established comedy-adventure-strategy game for PC and Mac. Development started in May 2011 and is well progressed, with an experienced team preparing for demo closed-beta in a few months time. We have a committed team of 7 collaborators based around the world ( some full-time,…
Would like to get people crits on my work in progress for Make Something Unreal. This is the high poly for the gun. It is made from a concept I drew out. It fires sort of like the Shock Rifle in UT3. Except the primary beam fired starts off large giving you a good shot at hitting someone close but the further it travels…
EDIT: I've done some more experimenting, and by removing all but 1 of the guides, the hair suddenly behaves exactly as expected. So it seems like the guides are interfering with each other, even when the blend amount = 0%. Is there any other way to limit this influence? (I'd like to work with more than just 1 hair guide)…
Hello All, Dunamis Studios LLC. is looking for an animator to rig and animate models, and create particle effects for our Viking invasion RTS game, Rise of Valhalla. Our game is an attack/defense 1v1 online PvP game set during the time of the Viking invasions (800-900 AD). The players play either as the attacker (Vikings)…
Hey everyone! I'm a 3D-artist working at 'Chasing Carrots' a small indie gamestudio in germany . We've ported the game (we've already released 'Pressure' in 2013 on the Vision/Havok Engine) to Unity and did a massive overhaul regarding gameplay and graphics so we could also release the game for the new consoles. The game…
I think games can be very helpful since you are exposed to the work of many artists all over the world. I frequently like to take screenshots of individual assets then go back later and see if I can re-create the asset and either put my own spin on it, or make it higher quality. Games aren't necessary for being a good…
I have a very limited window to play games-and even then I can't play on my Playstation since it makes noise and my GF is a light sleeper. For me, if a game isn't holding my attention I just ditch it. I can't keep playing a game just because I bought it. It's hard for me since I come from the school of "here's your game…