EDIT:
I've done some more experimenting, and by removing all but 1 of the guides, the hair suddenly behaves exactly as expected. So it seems like the guides are interfering with each other, even when the blend amount = 0%.
Is there any other way to limit this influence? (I'd like to work with more than just 1 hair guide)
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Basically, I'm using Modo 10 Steam Edition to create hair that I plan to bake down to hair cards. However, I keep getting bugs/glitches when working with the hair.
I'd seriously appreciate any help; I've literally been scouring the internet for
days, but I still can't find answers, and I'm at the end of my rope.
1.) The placement of the hair guides doesn't always match the placement of the rendered hair
2.) the advanced viewport won't display any preview fibers, no matter how high I set the Display density in Properties>FurMaterial>GL Display
3.) The biggest issue is that the guides don't seem to
accurately control the length of the fibers
(even when the Fur Material's Guide Properties have been set to "Range")
Again, if anyone knows solutions to this, I'd seriously appreciate the help!
Replies
what would the advantage be of creating those straight elements via baking over - say - firing up photoshop and doing a few quick strokes on the canvas? are you after a bunch of render-passes? if it's all flat like it seems to be then e.g. a normal map or depth pass will not do much that you couldn't create manually.
Here's an image with guides closer to what I'm trying for (the rendered hair has the same issues I mentioned above)
still doesn't solve your technical issue i'm afraid.
Still trying to figure out the technical issues, I think I got it working briefly last night, just need to figure out what fixed things