Hey everyone!
I'm a 3D-artist working at 'Chasing Carrots' a small indie gamestudio in germany . We've ported the game (we've already released 'Pressure' in 2013 on the Vision/Havok Engine) to Unity and did a massive overhaul regarding gameplay and graphics so we could also release the game for the new consoles. The game is now available on PC (Steam), PS4 and XboxOne.
I was responsible for designing and creating the environments, textures, lighting and shaders but I also did a lot of modeling/texturing on the player and enemy vehicles.
Hope you like it! Critics & Feedback welcome!!!
Cheers Daniel
Some ingame screenshots:
Lightsetup (
completely dynamic lightsetup / no baked lights) was not that easy because the player (
and the camera) was moving so fast and I could only use a limited number of lights because of performance (
1080p/60fps on PS4/XboxOne)
Unlit stage
Lit stage (
I used a lot of cookies instead of realtime shadows)
The tracks and levels were all tilebased. A small selection of the 'UndergroundStage' tiles:
The enemypool
The HeroCar 'Morgans Steambuggy'
modelThe first Boss 'The Mantis'
modelLast but not least... the release trailer!
https://www.youtube.com/watch?v=1Lr2ApLmFfA&t=21s
Replies
Hope you like it!
model
model