Hey folks I am really struggling to wrap my head around this tileable textures vs detailed textures deal. Let's say I have 3 stone columns for a temple. All three should use the same type of texture to match each other and here comes my conundrum. How would I proceed if I want each of the tree columns to have unique cracks…
Substance Painter/Designer material/environment artists needed for animated scifi project (paid) Pure, an scifi action animated short, is looking for a few talented Substance artists to work remotely creating textures for our project. You can view examples of our concept art and models on Instagram at…
Hi, This is the first time I texturing skin and am using subsurface scattering. I have added the scattering channel in substance painter. However, when I export using Unreal Engine SSS (packed) preset, there is no subsurface scattering map. Substance painter only exports BaseColor, Normal and OcclussionRoughnessMetallic.…
The size of a Substance painter file can easily get up to 1+ GB. It all depends on how many materials, alphas, Baked Maps, Brushstrokes etc you use in your project as Substance Painter saves all this information to get you a truly undestructive workflow. It will save which Brush you used with which alpha applied on which…
Hey folks.. I'm trying to understand how to import resources into my package and/or lilbrary, but don't quite understand how it works. My example... I've created a height map. I've downloaded some materials from substance source as substance archives. I want to import those into my project to use with that height map. When…
Hi guys, I recently finished up my new build of computer and really want to start fresh to keep my computer top notch in the long run. I have 1 small SSD as my boot drive, another SSD dedicated for cache and temp of all programs, and another HDD for storage. So I need change cache/temp directory for most of my frequent use…
Hi. I am new to substance designer am im having problem opening this free .sbs file. Its sci fi looking design however when I load it in my newly purchased substance designer software it doesn't turn out as expected. theres a lot of 'legacy' symbol next to the nodes in there. I tried tweaking here and there but doesn't get…
I am struggling with an issue when exporting to substance painter. whenever I export my model into substance and bake it, all the world space normals have discontinued UV seams, this means triplanar projection and smart materials all have seams as well.I have been trying various methods to find out how to get around this…
Hi, Apologies if I am going about this the wrong way, I've been hunting around for an explanation but have not been able to find any: I've noticed that when baking a simple cube in Substance Painter I get a minor line going down the hard edge. I expected this to be smooth as I've used: * average normals in the bake…
Hey guys, at the moment i use for baking and texture substance painter 2 . i baked and textured some stuff and had never problems until now. I got an asset (hp out of zbrush 3.8 million polys) and a lp with uv's. i usually bake a first test with 512x512 or 1kx1k and standart setups to look if i got any erros in my bake…