This is the first time I texturing
skin and am using subsurface scattering. I have added the scattering
channel in substance painter. However, when I export using Unreal Engine
SSS (packed) preset, there is no subsurface scattering map.
Substance
painter only exports BaseColor, Normal and OcclussionRoughnessMetallic.
But if I choose Shading Model to Subsurface in Unreal Engine material,
there is no map for Opacity and Subsurface Color. What am I doing wrong?