Hi, I apologize if this has been covered, but I haven't found any info on this topic. I want to export a Substance Painter 2 Material (not a textured asset) into UE4. Basically I am setting up layered materials in UE4 and I want to recreate a tile-able repeating version of the materials I am using in Painter 2. I know how…
Hello, We are looking to hire a talented individual (not company) Character Artist who has a strong background in UE4 and can model, texture, and rig characters. We are looking to hire someone full time for a 8-12 month full time contract. You will create photo realistic AAA characters and armor customizations (similar to…
Hello, I was working with normal maps and everything was fine. Until I start work in UE4. Where I get strong light seams in UV edges and nothing helps. That's my problem: My pipeline: 1. I do high poly model in ZBrush 2. Do low poly model with Freeform>Draw on: Surface. It wasn't triangulated, I just tried everything to…
We’re seeking to expand our talent pool and work with freelance UE4 level designers with absolutely evil skills that we can use in our 3D cinematics for the ad industry. We have extremely short deadlines to set-up photorealistic environments. We have a job now that involves a realistic street and kitchen scene. We need UE4…
ok so I often build my scenes in Maya and then render it within maya aswell to produce my final image of the scene. However whenever I see other peoples work which looks amazing they use 3D modelling software to create what they want and then import it into unreal to produce a final render. I am new to UE4 and have just…
Hi there, I've used UE4 a fair bit for setting up assets and level building, etc but never actually tried to get any high quality portfolio renders in it. I'm used to Marmoset but have to take a few renders for an art test in UE4 so I'm wanting to mimic Marmoset if possible. I came across a few addons, one of them being…
Hi there I’m thinking of changing my workflow for architectural rendering… atrium_010880×1304 286 KB to: * Model in blender * Texture in Substance or Mixer * Render in UE4 * Export using blend4web/Verge3d Now 1) and 2) are all good but if my aim is to use UE4 to render high quality images or animations plus the added bonus…
🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…
UE4 - 3D Generalist Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating real world experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…