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Changing my workflow to Blender > Painter/Mixer > UE4 > Blend4web/Verge3d

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twistedpancreas polycounter lvl 3

Hi there I’m thinking of changing my workflow for architectural rendering…

to:

  1. Model in blender
  2. Texture in Substance or Mixer
  3. Render in UE4
  4. Export using blend4web/Verge3d

Now 1) and 2) are all good but if my aim is to use UE4 to render high quality images or animations plus the added bonus of setting it up for VR is it possible to have the baked UE4 scene reimported into Blender so that I can export it out through blend4web to have a fairly high quality interactive web option for my clients as well?

Thanks in advance.

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  • twistedpancreas
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    twistedpancreas polycounter lvl 3
    I guess maybe if I change the question slightly to...

    What would be the best process to offer my architectural clients the ability to have the following (hopefully using the same lighting and material settings to best utilise my time)?

    1) High res still/animation renders 
    2) Have a Interactive Web version 
    3) And a VR version (both mobile or higher end devices)

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