Hello Reader, Cryptic is currently looking for an Animator and a Character Artist to join our team. We are located in Northern California just shy of San Francisco. Check out the job description below. If you are interested you can send me a message or apply online at www.crypticstudios.com - I'll be checking out…
Day 1 Studios believes that extraordinary individuals create extraordinary entertainment. To continue our success, we need the best and brightest designers, composers, artists and technologists to share our quest to create revolutionary games. Join us in our Chicago or Hunt Valley, MD locations. All postings are for…
Landmark Asset Production (LAP) Job description low polygon modeler with an excellent eye for optimization of detailed hard surfaced buildings / landmarks. Ideal candidate has worked in low-polygon production pipeline and is used to producing fast, high quality results on a consistent basis. All models will consist of…
Hi to every body!, is long time that i have been watching your works and the most part that i see here is amazing I wish become an artist like you, but nowadays I'm starting in the world of 3d graphics. I'm trying to understand an Ambient Occlussion map. I'm trying to do an Ambient occlusion bake of a box, and i dont know…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
hello guys, i´m new to this thread, so i decided to post my old work called STALKER. it was made 2006-2007 in 3dmax and rendered with vray. All Geometry is highpoly, so there are no animations possible, just texturing and some cool poses ;) i hope u like this guy ;) crits are wellcome ;) cheers…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Here I come again ^^ Too much time since my last post here, but after working hard in hair and skin shaders, I was exhausted thinking on "realistic" models so there is my new attemp with cartoon. Currently I've been working with this concept, created by Jez Tuya ( http://jez-tuya.blogspot.com.es/ ): After creating a base…