Here I come again ^^
Too much time since my last post here, but after working hard in hair and skin shaders, I was exhausted thinking on "realistic" models so there is my new attemp with cartoon.
Currently I've been working with this concept, created by Jez Tuya (
http://jez-tuya.blogspot.com.es/ ):
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After creating a base mesh in Zbrush with Dynamesh, I cleaned in 3DMax and Created a new Topology:
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Then back to Zbrush and move some parts to get the best appeal and coincidence with the concept
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Besides, right now i'm on Twitch, broadcasting the process!!! I'm creating the body blocking so... If you wanna see how I do it, give any advice (It would be very apreciated) Camon and join me in the stream.
https://www.twitch.tv/hectorsdors 
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