Hi edwin! Good layout. I think your cypress tree needs some extra love, though. You have some issues wuth floating geometry. Also, its not quite accurate. I know that it's stylised but I think you need to take a look at a few more references, particularly for that hanging stuff (it's called spanish moss). You're…
Cool stuff dude. My 2 cents. I know you probly won't change anything but it's good to keep in mind for later work. Kinda weird how his scarf is in the wind, clearly directional, but the cape is floating circularly, like there is no wind, just a lack of gravity. Would have been very cool to have everything go in the same…
Hey Fomori :) Thanks for the critique on the characters. It's a tricky one because the original aim was to make the aliens somewhat anthropomorphic yet heavily stylised in their anatomy - except with realistic lighting/materials. Part of this is down to the style of narrative I want to achieve, with dialogue and emotions…
I like the thug - though the depth of field makes it a bit difficult to see all the detail in my opinion, completely lose all the detail in the legs. Maybe reconsider the use of it as a presentation device. The pirate feels a little unfinished despite the stylised nature. The sculpt in the beard comes across as a bit too…
I am very interest in working for you as an environment artist on you game. I am an English University graduate with a degree in Computer Games Art from Teesside University. I am capable with 3DS Max, ZBrush, Photoshop, Substance Painter, Quixel 3DO/NDO/DDO. What is the pay structure like? And do you need someone full time…
Hi guys thought I'd better reply, thanks for all the comments much appreciated. The Idea with this guy was to have abit of stylised realism, I wanted him just to be slightly different so he stood out more and made more of an impression, hence things like the big ears.As for the armour I'm gonna model that seperatly over…
thats not too bad, sort of depends what you want real zebra patterns are extremely difficult to generate procedurally (trust me, I spent months developing procedural animal patterns that nearly worked but not quite well enough) for something a bit more stylised I think you'd do well finding a decent wood plank tutorial and…
Experimented with creating a sling. It's a bit gravity defying because fiddling with zbrushs curve mode trying to get things perfect would probably kill me, and it's just a presentation/test thing anyway. The sling uses a 512x256 texture map with albedo / roughness (probably unnecessary) / normal Also changed the metal to…
Hey mate just jumping in here from 10k hours on facebook. Love the detailing in the last pic! Love the face you've got going for him. What sort of feeling or style are you going to go for with him? His clothes seem realistic but currently his face is pretty stylised with proportions. Either way super impressed man, can't…
Hi Daimyo, got a few questions/pointers for you :) first, is her head supposed to be realistic or stylised? this is kind of important to know in how we have to judge her proportions. Now about those proportions, you might want to take a look at how the female face is constructed. There are some easy rules that should help…